I have a passion for software engineering and have been active in video game development since my high school days, when I started low-level programming on 8 and 16-bit platforms. Turning what started as a fun hobby into a paid job while going to school, I managed to land contract jobs with game studios in Germany, working on everything from sound and graphics programming to music composition.
I became a full-time game developer in 1992 and over the years I held engineering and leadership-related positions at a number of leading developers, including LucasArts, Electronic Arts and Zynga. An extensive list of titles I worked on can be found at MobyGames.
|2022 - present||StageGlass||VP of Engineering||San Francisco, CA|
|2021 - 2022||Intel||VP of Engineering||Bellevue, WA|
|2017 - 2021||Amazon Web Services||Senior Manager, Amazon Game Tech||Seattle, WA|
|2015 - 2017||Game Show Network||Vice President, Platform Engineering||San Francisco, CA|
|2013 - 2015||Blue Crystal Labs||CTO, Co-Founder||San Francisco, CA|
|2009 - 2013||Zynga||Engineering Fellow, Division CTO||San Francisco, CA|
|2004 - 2009||Electronic Arts||Franchise Technical Director||Los Angeles, CA|
|1998 - 2003||LucasArts||Manager of Tools Development||San Rafael, CA|
|1996 - 1997||Funsoft GmbH (later THQ Germany)||Producer||Germany|
|1992 - 1996||Softgold GmbH (later THQ Germany)||Software Engineer||Germany|