I have a strong passion for software engineering and have been active in video game development since my high school days, when I started low-level programming on 8 and 16-bit platforms. Turning what started as a fun hobby into a paid job while going to school, I managed to land contract jobs with game studios in Germany, working on everything from sound and graphics programming to music composition.

I decided to become a full-time game developer in 1992 and over the years I held engineering and leadership-related positions at a number of leading developers, including LucasArts, Electronic Arts and Zynga. A reasonably complete list of titles I worked on can be found at MobyGames.

In 2013, I co-founded Blue Crystal Labs, a start-up focusing on social casino games in the mobile space. As CTO, I designed, implemented and deployed the backend infrastructure in support of the studio's first game, Simon's Slots.

I joined Amazon Web Services in 2017 to lead the development of managed cloud-based services supporting developers building games for mobile, console, PC and the web.

Professional Experience

2017 - presentAmazon Web ServicesSenior Manager, Game ServicesSeattle, WA
2015 - 2017Game Show NetworkVice President, Platform EngineeringSan Francisco, CA
2013 - 2015Blue Crystal LabsCTO, Co-FounderSan Francisco, CA
2009 - 2013ZyngaEngineering Fellow, Division CTOSan Francisco, CA
2004 - 2009Electronic ArtsFranchise Technical DirectorLos Angeles, CA
1998 - 2003LucasArtsManager of Tools DevelopmentSan Rafael, CA
1996 - 1997Funsoft GmbH (later THQ Germany)ProducerGermany
1992 - 1996Softgold GmbH (later THQ Germany)Software EngineerGermany

For more detail, check out my profiles on LinkedIn and AngelList.