I have a passion for software engineering and have been active in video game development since my high school days, when I started low-level programming on 8 and 16-bit platforms. Turning what started as a fun hobby into a paid job while going to school, I managed to land contract jobs with game studios in Germany, working on everything from sound and graphics programming to music composition.

I became a full-time game developer in 1992 and over the years I held engineering and leadership-related positions at a number of leading developers, including LucasArts, Electronic Arts and Zynga. An extensive list of titles I worked on can be found at MobyGames.

Professional Experience

2022 - presentStageGlassVP of EngineeringSan Francisco, CA
2021 - 2022IntelVP of EngineeringBellevue, WA
2017 - 2021Amazon Web ServicesSenior Manager, Amazon Game TechSeattle, WA
2015 - 2017Game Show NetworkVice President, Platform EngineeringSan Francisco, CA
2013 - 2015Blue Crystal LabsCTO, Co-FounderSan Francisco, CA
2009 - 2013ZyngaEngineering Fellow, Division CTOSan Francisco, CA
2004 - 2009Electronic ArtsFranchise Technical DirectorLos Angeles, CA
1998 - 2003LucasArtsManager of Tools DevelopmentSan Rafael, CA
1996 - 1997Funsoft GmbH (later THQ Germany)ProducerGermany
1992 - 1996Softgold GmbH (later THQ Germany)Software EngineerGermany