About
I have a passion for software engineering and have been active in video game development since my high school days, when I started low-level programming on 8 and 16-bit platforms. Turning what started as a fun hobby into a paid job while going to school, I managed to land contract jobs with game studios in Germany, working on everything from sound and graphics programming to music composition.
I decided to become a full-time game developer in 1992 and over the years I held engineering and leadership-related positions at a number of leading developers, including LucasArts, Electronic Arts and Zynga. An extensive list of titles I worked on can be found at MobyGames.
Professional Experience
2021 - present | Intel | VP of Engineering | Bellevue, WA |
2017 - 2021 | Amazon Web Services | Senior Manager, Amazon Game Tech | Seattle, WA |
2015 - 2017 | Game Show Network | Vice President, Platform Engineering | San Francisco, CA |
2013 - 2015 | Blue Crystal Labs | CTO, Co-Founder | San Francisco, CA |
2009 - 2013 | Zynga | Engineering Fellow, Division CTO | San Francisco, CA |
2004 - 2009 | Electronic Arts | Franchise Technical Director | Los Angeles, CA |
1998 - 2003 | LucasArts | Manager of Tools Development | San Rafael, CA |
1996 - 1997 | Funsoft GmbH (later THQ Germany) | Producer | Germany |
1992 - 1996 | Softgold GmbH (later THQ Germany) | Software Engineer | Germany |